Мой урок

 0    30 fiszek    wamogam721
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Pytanie Odpowiedź
орбита,вращаться по орбите
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orbit
Move, orbit, and zoom in the Scene view
как будто
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as though
You can use the Arrow Keys to move around the Scene as though “walking” through it
в бок
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sideways
The Left and Right arrow keys pan the view sideways
знак, сигнал
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cue
If a GameObject is active in the Scene view, Unity doesn’t display any visible cues that it’s active
сложный,хитрый
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tricky
However, if you are working with a large Scene containing a lot of Scene items (such as GameObjects, Terrain objects, Cameras, and Lights), selecting multiple objects can be very tricky
случайный
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accidental
For example, if you are working in a large Scene with over 10,000 objects, you can temporarily block specific GameObjects from being selected to prevent accidental editing
сохранять,удерживать
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retain
They retain whatever pickability status they had previously
любой
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whatever
They retain whatever pickability status they had previously
неподвижный
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still
At the center of the Move Gizmo, there are three small squares you can use to drag the GameObject within a single plane (meaning you can move two axes at once while the third keeps still).
равномерно,спокойно
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evenly
The Scale tool lets you rescale the GameObject evenly on all axes at once by clicking and dragging on the cube at the center of the Gizmo
довольно
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quite
You can also scale the axes individually, but you should take care if you do this when there are child GameObjects, because the effect can look quite strange
за, вне
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beyond
To rotate the GameObject, position your cursor just beyond a corner of the rectangle
ручка, управлять
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handle
Its Gizmo provides handles for movement and rotation
определенный
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given
Use vertex snapping to quickly assemble your Scenes: take any vertex from a given Mesh and place that vertex in the same position as any vertex from any other Mesh you choose
внешний вид
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appearance
You can customize the grid in appearance and behavior by changing the following
регулировать
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adjust
The size of the grid (adjust the distance between the lines).
одинаковый,однообразный
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uniform
Use the Move property with the link icon selected to enter a uniform increment snap value for all axes, or unlink the axes and set different increment snap values in the X, Y, and Z axis properties.
подталкивать
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nudge
To nudge the grid backward, use Shift+[
заголовок
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heading
Next to the World Grid heading, click the gear icon
запускать
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trigger
This means you can’t accidentally remove GameObjects from the rendered scene, or trigger unnecessary bake jobs for lighting, occlusion, and other systems
ненужный
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unnecessary
This means you can’t accidentally remove GameObjects from the rendered scene, or trigger unnecessary bake jobs for lighting, occlusion, and other systems
сохраняться
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persist
This makes it possible for your settings to persist from one session to the next
включение
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turning on
Turning Scene visibility on and off
переключатель
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switch
The Scene visibility switch in the Scene view control bar displays the number of hidden GameObjects in the scene
изображать,рисовать
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depict
The first drop-down menu selects which Draw Mode will be used to depict the Scene
увидеть,пятно
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spot
The transparent colors accumulate, making it easy to spot places where one object is drawn over another
постепенный
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gradual
Fog: gradual fading of the view to a flat color with distance from the camera
затухание
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fading
Fog: gradual fading of the view to a flat color with distance from the camera
отбраковывать
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cull
Check this box to enable occlusion culling in the Scene view
постепенно дивигаться
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ease
Check this box to make the Camera ease in and out of motion in the Scene view over the time set by Duration

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