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орбита,вращаться по орбите rozpocznij naukę
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Move, orbit, and zoom in the Scene view
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rozpocznij naukę
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You can use the Arrow Keys to move around the Scene as though “walking” through it
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rozpocznij naukę
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The Left and Right arrow keys pan the view sideways
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rozpocznij naukę
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If a GameObject is active in the Scene view, Unity doesn’t display any visible cues that it’s active
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rozpocznij naukę
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However, if you are working with a large Scene containing a lot of Scene items (such as GameObjects, Terrain objects, Cameras, and Lights), selecting multiple objects can be very tricky
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rozpocznij naukę
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For example, if you are working in a large Scene with over 10,000 objects, you can temporarily block specific GameObjects from being selected to prevent accidental editing
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rozpocznij naukę
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They retain whatever pickability status they had previously
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rozpocznij naukę
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They retain whatever pickability status they had previously
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rozpocznij naukę
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At the center of the Move Gizmo, there are three small squares you can use to drag the GameObject within a single plane (meaning you can move two axes at once while the third keeps still).
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rozpocznij naukę
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The Scale tool lets you rescale the GameObject evenly on all axes at once by clicking and dragging on the cube at the center of the Gizmo
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rozpocznij naukę
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You can also scale the axes individually, but you should take care if you do this when there are child GameObjects, because the effect can look quite strange
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rozpocznij naukę
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To rotate the GameObject, position your cursor just beyond a corner of the rectangle
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rozpocznij naukę
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Its Gizmo provides handles for movement and rotation
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rozpocznij naukę
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Use vertex snapping to quickly assemble your Scenes: take any vertex from a given Mesh and place that vertex in the same position as any vertex from any other Mesh you choose
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rozpocznij naukę
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You can customize the grid in appearance and behavior by changing the following
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rozpocznij naukę
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The size of the grid (adjust the distance between the lines).
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rozpocznij naukę
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Use the Move property with the link icon selected to enter a uniform increment snap value for all axes, or unlink the axes and set different increment snap values in the X, Y, and Z axis properties.
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rozpocznij naukę
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To nudge the grid backward, use Shift+[
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rozpocznij naukę
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Next to the World Grid heading, click the gear icon
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rozpocznij naukę
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This means you can’t accidentally remove GameObjects from the rendered scene, or trigger unnecessary bake jobs for lighting, occlusion, and other systems
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rozpocznij naukę
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This means you can’t accidentally remove GameObjects from the rendered scene, or trigger unnecessary bake jobs for lighting, occlusion, and other systems
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rozpocznij naukę
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This makes it possible for your settings to persist from one session to the next
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rozpocznij naukę
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Turning Scene visibility on and off
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rozpocznij naukę
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The Scene visibility switch in the Scene view control bar displays the number of hidden GameObjects in the scene
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rozpocznij naukę
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The first drop-down menu selects which Draw Mode will be used to depict the Scene
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rozpocznij naukę
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The transparent colors accumulate, making it easy to spot places where one object is drawn over another
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rozpocznij naukę
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Fog: gradual fading of the view to a flat color with distance from the camera
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rozpocznij naukę
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Fog: gradual fading of the view to a flat color with distance from the camera
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rozpocznij naukę
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Check this box to enable occlusion culling in the Scene view
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rozpocznij naukę
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Check this box to make the Camera ease in and out of motion in the Scene view over the time set by Duration
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